Pc game fate walkthrough
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Shop Day Eleven dilemma 2: 1. Refuse Choice 2 leads to Bad End 20 In an effort to be nice to saber, if you're too much of an ass to Tohsaka, the game will give you 3 choice for the first dilemma, and you die no matter what you choose.
Bad End 21 Day Twelve dilemma 1: 1. Don't Help Day Twelve dilemma 4: 3. Why Should I Day Fifteen dilemma 1: 2. Saber Day Sixteen dilemma 1: 2. Sakura Day One dilemma 2: 2. Work Day One dilemma 3: 1. Sakura Day Two dilemma 1: 2. Sakura Day Two dilemma 2: 2.
Sakura Day Three dilemma 1: 2. Saber Day Four dilemma 1: 1. Secure the neighborhood. Day Five dilemma 1: 1. Don't Hate Day Five dilemma 3: 2. Ask Sakura personally Day Five dilemma 4: 1. Look for Sakura. Day Six dilemma 1: 1. Don't lie. Day Six dilemma 2: 1. Apologize Day Eight dilemma 1: 1. Search the Temple Day Eight dilemma 1: 3.
Didn't want to kill me Day Nine dilemma 2: 2. Yes Day Nine dilemma 4: 1. Yes Day Nine dilemma 5: 1. No way! Choice 2 eventually leads to Bad End 31 Day Nine dilemma 6: 1. Can't leave Sakura alone Day Nine dilemma 7: 1. I really like her. Tohsaka Day Ten dilemma 5: 1. Release it. Day Eleven dilemma 1: 3. Sakura comes first Day Twelve dilemma 1: 1. Quickly return home. Save Sakura. Choice 2 leads to Bad End 36 Day Fifteen dilemma 2: 2. Sakura's side Ch. The first time through the game, you will not be given the third dilemma.
You will obtain the True End. Open the save, and after you choose the same answers for the first two dilemmas, a new option will open. A big thanks to harleyquin for his translation of the Heaven's Feel route - I ended up replaying a few things and correcting a couple of mistakes as a result; details as follows. The reasoning is quite simple; I enjoy the community at the website and the sheer volume of resources available. I just wanted to contribute to this in some way.
This my not be reproduced, in part or whole, without my explicit permission. Slight re-arrangement or the guide. Started Heaven's Feel, but still awaiting a translation from Mirror-Moon. If that isn't the case, and you are doing enough damage and all, I would say get 2 strength, 2 dexterity, and 1 magic making sure to put points back into vitality if you start finding yourself low on health.
Even as a warrior, having a bit of magic will help you. For example, at level 18 I believe, you can get the Minor Heal spell, which allows you to forego the use of healing potions by healing yourself when all is calm.
Potions are still a necessity for the heat of battle, however Other than Minor Heal, it can be handy to be able to summon some rats to use as decoys or use the identify spell or town portal spell in certain cases to save expenses. In terms of skills, first decide what kinda weapon you will be specializing in. You can choose from a variety of different weapon classes, and it's really up to you. If you don't know what they all are, and you plan on playing through the game again, I suggest specializing in swords or axes, as these tend to be the most common and better-known weapons.
Now, when I say specialize, I mean putting skill points into that weapon and no other weapon classes. This means you'll do more damage with that weapon and hit more often with that weapon. Specializing is important. Next up, you should put skills in Critical Strike.
Critical Strikes double the damage you do if you get one, and they can help out a lot when dealing with tougher foes or when you need to dispatch many weaker enemies quickly. Besides weapon specialization and Critical Strike, there are two other options you can choose from: Shield Battle or Dual-Wielding skill.
Dual-Wielding is interesting, but I find that it is ineffective, at least for my play stile. Dual-wielding weapons reduces the damage dealt considerably especially in the left hand I figure it's the off-hand for the character in the game and you lose some defense that you could have had with a shield. This means you get hit more, which can be bad. You can go for it if you'd like, but I would recommend Shield Battle. Don't go crazy in assigning points into Critical Strike and whatever other skills you choose.
The important thing is your weapon specialty. Besides that, Critical Strike, and either Shield Battle or Dual Wielding, you can put a skill point in any other category. If you don't care to use magic or any other thing, then I would say just stick to those three skills. Also, items can boost the percentage. Equipment is not so important for a warrior because they tend to be able to withstand a lot of damage and can kill enemies quicker than any other 'classes.
Make sure to balance the quality of armor or weapon with the magical enhancements it has. Sometimes it may be better to keep a weaker weapon for its stat enhancements or something along those lines. Still, a ranger is a perfectly acceptable choice and with a little time is just as powerful as a warrior. In terms of stats, the most important one is dexterity for a ranger. Strength still plays a strong role, but not as much.
I suggest starting out the same way 2 strength, 2 dexterity, and 1 vitality and then deciding on what course to take as you play the game and get a feel for your character. If you find that you are dealing decent damage, but getting hit a lot, then shift your points accordingly. Or if you find that you aren't getting hit at all, shift accordingly once again. The idea is to put stat points where you need them.
If you can't really notice anything, I suggest just continuing with the 2 strength, 2 dexterity, and 1 vitality distribution. When it comes to skills, rangers have it easy. The only weapon specialization they need is Bows and Crossbows. Besides that, the only real thing that affects the damage they do is Critical Strike. Because bows and crossbows are two- handed, dual-wielding and shield battle are totally useless to a ranger. The advantage of this is that a ranger can afford to skip putting a point into Critical Strike for a point in say, Charm Magic for healing or something if they have some magic points.
Unless you are looking for a challenge, I wouldn't recommend primarily being a mage. It isn't so bad on the easier difficulties, sure, but you want to play on a harder difficulty at some point, right? In any case, I will tell you what I can about being a mage. The most important thing to remember is that there are 3 kinds of magic Attack, Defense, and Charm and you can learn up to 6 spells in each category. You can forget an old spell to learn a better one if you need to.
Attack magic generally consists of spells that damage opponents. Defense magic generally consists of spells that bolster your defenses. Charm magic deals with summoning monsters, healing, town portals, and identifying.
Part of the reason it is so hard to be a mage is because the starting stats of the character are so unfit to be a mage, and it takes a while to change it to a mage's stats. To begin with, I would recommend getting 3 magic, 1 vitality, and 1 strength at first.
Don't worry about dexterity because you can make up for any loss in defense with better armor thanks to strength. At least, that is the idea. Generally, you'd be better off making sure you can heal yourself. If you play it right, monsters won't even come close to harming you. As always, you should adapt your stat point distribution depending on how you are playing. Once again, if you have no idea, I recommend this distribution.
Since a mage character won't be doing much melee fighting, the skills to focus on for a mage are Spell Casting increasing spell casting speed , Attack Magic, Defense Magic, and Charm Magic.
Info: Putting points into these skills generally increases the duration of a spell if it is timed, or increases damage if it does damage I will have more information on the spells in an appendix later on when I find time For a good, all-rounded mage, I would suggest skipping Spell Casting because spell-casting speed tends to be insignificant in the game and you can boost it with items Instead, pick a category of magic to focus on and put 1 point in it every level.
Then with the other point, alternate between the other two types of magic you didn't focus on. After a while of playing the game, if you find that you tend to focus on one type of magic or two types of magic, you can reassign distribution of skill points accordingly.
The first time I played as a mage, I focused on Charm magic. I ended up using mostly Charm Magic and Attack Magic, so ended up focusing on those two. By this time, though, I had about 10 points in Defense magic, which worked out quite well.
Equipment for a mage is very important. Mages need to equip staves. Pick your staff according to your play style. Look at DoomRooster's guide for information on what all the staves can do specifically I'll try and get that in an appendix here too. Armor-wise you normally won't have the strength to wear the tough armor a warrior can, but mages have special armor that they can wear that only requires magic, generally although higher level mage armor requires a little bit of strength.
Playing the game itself is very, very simple. Get some quests from town, go down into the dungeon and clear out every level until you finish all the quests you are willing to complete, making sure to make visits back to town if you need to retreat or have other business in town Once you are done with the quests, town portal back to town, collect the rewards, get new quests, go back through the portal, and continue downwards.
Lather, rinse, repeat. Or whatever the expression is. Basically, this is all you'll be doing. It's pretty simplistic, but it can be a lot of fun killing a buncha monsters and finding items and stuff. Monsters don't heal, but they can kill you. If you find yourself in a situation where you are swarmed or are getting clobbered by a tough boss, just run away and regroup. Run far away and then town portal if you have to so you can restock on healing items. Explore levels thoroughly.
Every bit of experience and every bit of gold can help especially the experience so make sure you explore a level completely to get as much experience as you can. Also, when you are trying to find quests, try to get quests on the level right after the one you just beat. That is, if you cleared out level 4, try to get 3 quests on level 5. This maximizes the profit from quests, I've found. You might have to refresh the quests offered by going down to level 1 and coming back up a few times, so be patient.
You can continue going down and doing quests from the town folk, or you can retire. Here's what happens when you retire: Your character is taken out of play, and you can choose to create a descendent.
If you don't choose to create a descendent, your game is over, basically. However, if you do choose to create a descendent, you get to create a character that has several advantages.
First, the character will start out at level 2. Also, you start out with more fame. The more times you retire, the more fame you gain each time you make a descendent.
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