Free online communication skills games
Objective: This activity promotes active listening and encourages group focus and creative team-building. Objective: This activity helps us understand how our intention and our tone of voice are felt and perceived by others, when we speak. It builds sensitivity and empathy.
Objective: This activity helps participants practice assertive messaging and reflect as a group on effective statements. July 5, SEL and RP. Games active listening Communication. Introduction Engaging games can help you and your students get to know each other, cooperate, and build empathy and connection. Assertive Message Game Show These activities were created and adapted by two Morningside staff developers who are both accomplished actors and educators.
Steps Make sure everyone in the group can see each other. Explain that you will establish a pattern by sending a CLAP to someone on your screen, and saying their name. They will then send the CLAP to someone else and say their name. Everyone should receive the CLAP one time only. The last person to receive the CLAP passes it back to the facilitator.
If necessary, help participants identify who has not yet received the CLAP. Explain that our first goal is to establish a pattern that can be repeated. When the group has successfully sent the CLAP through the same pattern twice, pause when you receive it.
This can be a SNAP or something else you choose. Our goal is to keep both gestures moving through the established pattern. This can be a WAVE or something else. Try to keep all three gestures moving through the pattern consistently.
This will probably take some practice and playing the game a few times. Reflection Invite students to share: What did we have to do, individually and as a group, to keep the gestures moving around?
What is challenging about this game? What skills are we building with this game? You can invite students to suggest the three gestures. Once participants know the game, you can call on a student to be the leader and start sending each of the gestures. Strategy tip: Always keep your focus on the person you are receiving gestures from.
Better to let participants discover this themselves Keep track to ensure that both gestures continue to move around the group in the pattern. The goal is to count to 20 as a group. NO assigned order Anyone can say a number. However, if two people speak at the same time, you go back to 1 and start again from the beginning. If the group gets to 20 and wants to continue, the group can see how high they can count, or go backwards from 20 to 1.
Optional: Depending on the size of the group, you can require that every person contributes at least one of the numbers. Reflection Invite students to share: What was challenging about this? What did we have to do as a group to work together?
How could our group take it to the next level the next time we play? Discourage short-cuts such as establishing a pattern or using nonverbal signals. Steps This game should ideally be played with all cameras ON, although adjustments can be made if necessary. In the chat box, the facilitator will type in a word or a phrase, one at a time.
Examples: strawberry, New York, sky, ball ,one year. Add highlights, virtual manipulatives, and more. Browse Easel Activities.
Easel Assessments. Quizzes with auto-grading, and real-time student data. Browse Easel Assessments. Log In Join Us. View Wish List View Cart. Previous Next. MsBolier 3. Grade Levels. Not Grade Specific. Career and Technical Education , Life Skills. Activities , Fun Stuff , Games. Formats Included. Crazy Comic is from the book Activities that Build by Alanna Jones and encourages teamwork, standardization and coordination.
Depending on how many team members you have, divide them evenly into groups. Each group will create their own comic strip. Assign a set amount of time for each team to discuss what the comic will be about, what each person will draw, and so on. The team will begin drawing at the exact same time without any interaction, so everything must be discussed in detail beforehand. The team is also not allowed to see what the other members are drawing. When time is up, have the teams gather to look at and discuss their comics.
The most effective teams organize themselves with minimal help from leaders. This is an excellent game for teams to practice vision cohesion across components. This game also works well with teams separated across offices or working remotely.
They can work verbally over the phone or Skype to create the comic. Four at a Time is great for teaching non-verbal communication and teamwork. Have all participants sit in a circle. When the game begins, no more or less than four people must be standing at a time, and the four can only stand for 10 seconds before they must sit down and be immediately replaced by someone else.
All communication about who will stand or sit must be non-verbal. The goal is to keep the game going as long as possible. Non-verbal communication is essential in a group sales environment. Team members should be able to discreetly help each other while keeping a customer engaged. This game can be played almost everywhere and works best in large groups.
The larger the group, the better the non-verbal communication must be. Get It Together builds focus and encourages teamwork. Divide players into two-person teams and blindfold one member. Use the tape to create a circle in the middle of the room and place various items within it. Based on directions given by their partner, the blindfolded member must retrieve specific items from the circle.
The partner giving instructions may not enter the circle. The game becomes complicated and challenging as more and more two-person teams join the fray. When it becomes virtually impossible for teams to communicate and navigate, or once all the objects have been retrieved, the game ends.
Test Userlike for free and chat with your customers on your website, Facebook Messenger, and Telegram. This game works best in large groups since it increases the game difficulty.
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